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What the Hell is Getting Over it with Bennett Foddy?

by | Jan 16, 2018 | Indie, News, News Section, Videogames

What the Hell is Getting Over it with Bennett Foddy?

by | Jan 16, 2018 | Indie, News, News Section, Videogames

Many games have swept the streamer scene and risen to overwhelming popularity. Friday the 13th: The Game could probably attribute most of its success to how entertaining it was to stream and watch, garnering tens of thousands of views as it swept across Twitch and into Let’s Plays on Youtube. PUBG found most of its fans on Twitch as well, with thousands of players being turned onto the game by streamers. Of all the games to have streaming success though, Getting Over it with Bennet Foddy is the weirdest.

 

Getting Over It with Bennet Foddy

Getting Over It with Bennett Foddy should win an award for oddest name and oddest game. The concept is simple and bizarre. You are a man trapped inside of a cauldron. Only half of your body can emerge, which is all you really need. The game consists of moving the mouse to swing a croquet-like mallet. The hammer can swing you to new heights, launch your forward, or – in most cases – send you careening off of a great height to start the game from the beginning.

That’s as simple as the game is. It is an exercise in swinging the hammer to pull or launch yourself to new heights, eventually getting higher and higher. But there are two things going for Getting Over It with Bennett Foddy. The first is that like Mario Maker, people really enjoy watching someone else get frustrated over a video game, and Getting Over It is designed to frustrate you. The controls are wonky, the level design cruel, and the mechanics frustrating. All this is combined for max irritation when a swing that should launch a player to a new height instead hurls them down hundreds of feet back to the beginning of the level. But the true sadistic genius of the game is in Bennett Foddy himself.

QWOP

Bennett Foddy’s first incredibly weird game – QWOP.

Bennett Foddy isn’t exactly a household name, but in certain circles, his cruelty in game design is legendary. He doesn’t so much design games as he does experiences, and it just happens that all those experiences are awful and hilarious. Bennett Foddy – whose name is as goofy and comical as his games – narrates Getting Over It, but mostly just when the player fails. If you fall from a great height, his soothing voice will chime in to tell you to calm down, take a break, maybe even quit and come back later. Often times, at what would be the most frustrating moment possible, he will chime in to play some soothing music to relax some nerves – which of course only makes it worse.

Bennett Foddy is also the creator of QWOP, the flash game that was made to simulate a runner on the track, but using the most ridiculous and impossible controls imaginable. By hammering Q-W-O-P in an order that few have ever figured out, the runner will move forward on the track. However, the runner usually just breaks his leg over his own head and collapses into a wiggling heap on the track.

The appeal of Foddy’s games is in his commitment. Getting Over It with Bennett Foddy is a dedication to sadism, and the commitment to nonsensical difficulty is what makes the game so appealing, especially to the thousands of people who watch it and think, I could do better than that. For anyone who has played QWOP, it’s obvious how easy his games really are, but for all those that think they could still master it, it’s worth picking up.

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Don’t forget to check out some of our other weekly pieces, The LoL Weekly Preview, Recap and Highlight, as well as something I’m Forgetting and Week in Review.

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