Resident Evil 2 Remake Brings Back the Horror
Resident Evil 2 Remake Brings Back the Horror
Everyone has already talked about the rule of three with Resident Evil. The first three games were horror, the next three were action adventure, and the next three appear to be gruesome, dark, horror. The Resident Evil 2 remake looks to be sticking true to that as well.
As much as fans love Leon Kennedy, this is also a much younger Leon, a Leon before he became the badass from Resident Evil 4. True to the original, Leon is a rookie cop stuck in a city that is falling apart to the T-virus. The city is in flames, the police department has been all but destroyed, and only a handful of people will make it out alive.
In addition to the trailer, Capcom also dropped a ten minute long gameplay trailer showcasing how the remake combines traditional Resident Evil 2 with some of the elements of Resident Evil 4. The game looks like a blend of many things, a game that wants to evoke the original, doesn’t want to forget the legacy of the fourth game, but also wants to stick to the gruesome horror that the franchise is currently embracing. So far, it looks like it is walking the tightrope pretty successfully.
The gore has been kicked up hugely, which isn’t much of a surprise. Deaths are more gruesome than ever, zombies are more disgusting and violent, and the monsters look appropriately disturbing. The game has also embraced the darker, grittier style of Resident Evil 7, meaning that the flashlight is going to get some heavy, heavy use. Thankfully, Leon is capable of holding a gun and light at the same time, but the game is going to play heavily around limited vision to increase intensity and difficulty. For fans of Resident Evil 7, the game should feel somewhat similar since the entire game was built using the same engine.
Unlike Resident Evil 7, the game returns to the over-the-shoulder style that Resident Evil 4 invented. It would be somewhat of an insult to fans to not give Leon back his signature style of gameplay. What’s different is how dynamic the camera is. If an enemy grabs Leon, the camera swivels to focus on the action. It’s disorienting and a little jarring, like the player is being swept up in the violence as well, but it works. This isn’t the Leon that fought off an entire village with a handgun – not yet anyway. Instead, every encounter is supposed to feel tense and frightening, and the lighting, the camera, and the feeling of the game seem to indicate that.
So far, we haven’t seen much of Claire Redfield, Chris’s younger sister, but Capcom has said she is definitely there. Claire will return to Resident Evil 2 as a playable character, although Capcom has changed things up a bit. In the original, players would choose Leon or Claire then play the same story with minor differences, something called a zapping system. The remake has gone a different route, giving the two characters entire campaigns to themselves with intersections at key points. This is rather fitting because the T-00, or trenchy, was a monstrous threat that was far more evident with Claire than with Leon, and it will be exciting to see how it all plays out.
Fortunately, the wait won’t be too long for fans. Resident Evil 2 will be released on January 25, 2019 for the PS4.
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Don’t forget to check out some of our other weekly pieces, The LoL Weekly Preview, Recap and Highlight, as well as something I’m Forgetting and Week in Review.