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Divinity: Original Sin 2 is what RPGs aspire to be

by | Sep 22, 2017 | News, News Section, Videogames

Divinity: Original Sin 2 is what RPGs aspire to be

by | Sep 22, 2017 | News, News Section, Videogames

Divinity: Original Sin 2 has been out for a week and already broken the Steam record for most players in co-op at one time. Considering that most of the reviews overwhelmingly praise its single-player – this is a good sign indeed.

Dialogue in Divinity: original sin 2

At its heart, Divinity hails from older RPGs like Baldur’s Gate and Arcanum. Also like them, it takes core principles from RPGs like growth and choice and does them masterfully. Dialogue choices matter to the player, they feel like they have weight, and the decisions the player makes in origin, class, or stat allocation, matter as well. They all help guide the experience and the story that unfolds.

Many of the reviews of Divinity: Original Sin 2 have already compared it to the likes of Skyrim or Fallout, but these reviews point out that it does right what those games did wrong. In Skyrim, your race was merely cosmetic, your build irrelevant. In Fallout 4, we’ve all seen the jokes of three different ways to say yes. Divinity does away with those and delivers a more authentic RPG experience than any game has in a long time because it doesn’t attempt to be anything other than an RPG. There are no confused elements of action, FPS, or sim builder (looking at you Fallout).

Divinity: original sin 2 combat

What makes this even more impressive is that the developer, Larian Studios, is not a major developer. The first Divinity: Original Sin was funded partially through kickstarter, generating nearly $1million in funding, and went on to be released only one year after being fully funded. An enhanced edition came out in 2015, and then, just a few weeks ago, Divinity 2 was released.

Compared to the time it takes major developers to produce AAA titles, Larian has managed to produce two of the most authentic RPG experiences before they can produce one game. Though Divinity 2 is far more simplistic than say Mass Effect: Andromeda, the experience is worth far more. That isn’t to say the game looks bad, either. For its style and purpose, the graphics are quite impressive, and considering they also fully voice-acted the game – some claim at over 80,000 lines of dialogue – it’s hard to believe one small developer delivered so much game.

For indie and established developers alike, Divinity: Original Sin 2 is a success story of the highest degree. We can only hope that other developers are taking note, and we receive more titles like this in the years to come.

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Don’t forget to check out some of our other weekly pieces, The LoL Weekly Preview, Recap and Highlight, as well as something I’m Forgetting and Week in Review.

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