A Way Out Takes a Big Risk and Gets Big Reward
A Way Out Takes a Big Risk and Gets Big Reward
In celebration of the game’s success, Josef Fares, the director of A Way Out, tweeted out, “HOLY SHIT, this means that 2 million players have played the game. Thank you so much.”
Josef Fares was also the director of Brothers: A Tale of Two Sons. You might remember him as the guy who gave really passionate speech at last year’s Games Awards, in which he defended EA, cursed out the Oscars, and promoted A Way Out.
A lot of the same people who worked on Brothers: A Tale of Two Sons also worked on A Way Out. The two games are similar in that they are third person action adventure games that follow around two protagonists. However, Brothers was entirely a single player game and A Way Out is exclusively Co-Op.
The game was designed around the Co-Op feature and the mechanic impacts the gameplay and narrative in a big way. In order to solve puzzles, the two players must work together just like the two protagonists, Leo and Vincent. The game’s story is far from perfect, but it does make an effort to incorporate the teamwork theme into the narrative.
A lack of a single-player mode was seen as a major risk, but it seems to have paid off in a major way. The successful sales of A Way Out might inspire even more Co-Op only games in the near future.
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Don’t forget to check out some of our other weekly pieces, The LoL Weekly Preview, Recap and Highlight, as well as something I’m Forgetting and Week in Review.
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