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Skull and Bones Microtransactions follow in Middle-earth’s Footsteps

by | Aug 14, 2017 | News, News Section, Videogames

Skull and Bones Microtransactions follow in Middle-earth’s Footsteps

by | Aug 14, 2017 | News, News Section, Videogames

The trend of microtransactions in games shows no sign of slowing with just Middle-Earth: Shadow of War (which has caused it’s own tremor across the internet). In a recent interview with Gamespot, creative director Justin Farren took a creative approach in discussing the microtransactions in Ubisoft’s upcoming pirate-themed game, Skull and Bones.

“[Skull and Bones] economy emulates the real economy of the Indian Ocean… I don’t want players to feel… that it’s some abstraction from the fantasy.”

To elaborate on microtransactions as cosmetic enhancers, Farren added “If somebody sees your ship, they should know you’re a badass.”

Whether or not gamers approve of the cosmetic options that will be in Skull and Bones has yet to be seen, though Farren assured gamers that paying would not give access to “gated” content. After years of controversy over a ‘pay-to-win’ atmosphere in gaming, many developers have rolled back steps to pursue microtransactions too aggressively.

Farren’s hesitance is mostly because public opinion on the issue is fairly one-sided. For instance, the first results in Google are less than supportive of this trend in gaming.

Microtransaction Results

This might be why Farren tip-toes around the subject and why he felt the need to further defend Ubisoft’s decision by a comparison to Overwatch loot crates, mentioning that he has personally spent “hundreds of dollars” on microtransactions for the game.

While the most vocal opinions on the internet point toward stopping this trend, it is unlikely to go away anytime soon. In 2016, online games earned over $17 billion in revenue from microtransactions for skins, items, and game enhancements.

Gaming Revenue 2016

Microtransactions continue to make up a large bulk of all game related revenue, and even Gabe Newell, CEO and head of Valve, has commented on how lucrative free-to-play is from a financial perspective because of microtransactions.

Until a more financially lucrative model comes along, gamers can expect content to continue to be delivered in the form of microtransactions, but if our wallets are any indication of opinion, we seem to be pretty okay with that.

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Don’t forget to check out some of our other weekly pieces, The LoL Weekly Preview, The LoL Weekly Recap, The Something I’m forgetting, and The Weekly In Preview.

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